A much better week than last!
The fire that was threatening our house is pretty much gone and as I am typing this, there are several inches of snow on the ground. We are not near the horribly large fires far up in the mountains, so as far as our house is concerned, the threat is over.
With that said, here are unfinished sketches (with two that I kind of gave up on) as I had an idea in mind but I think I botched it.
This was meant to be something for Taproots, namely a crude goblin's outpost built on top of a massive rafflesia. It...didn't get done but it might show up in another Taproots project since I can never get enough of that swamp.
This mushroom was going to be part of an experiment in drawing out every stage of Jesse's workflow he described on Wednesday, but I kind of hit the wall since I used a Multiply layer for the Light/Dark step and it goofed with the shading. I still would like to know about that workflow better, namely for the Light/Dark step, but once I got to that point I decided not to bust by back over it and carry on with another project already in the works.
To end the week, I put the distillery sketch I did into the bigger swamp panel and now I am drawing over it one final time to simplify things, put it all in a cohesive perspective, and really exaggerate the setting before I move on to the pixel art and shading stage. Things are really looking up for this backwoods region, aren't they?